Name Set ImageFile RupeeCost Unique Type Deck BattleNumber Might Health Battlesites Legend Triforce Collector Text LinkII, Hyrule Legend Legends 01-001_linkii_hyrule_legend 5 Yes Character Courage 1 5 5 01-001 While LinkII is bearing the Master Sword, he is an additional Might +1. During the Draw Stage, if LinkII is at LinkII's House, you may draw 1 extra card. LinkII, Courageous Archer Legends 01-002_linkii_courageous_archer 4 Yes Character Courage 2 4 4 01-002 Bows play on LinkII at -2 Rupee Cost. LinkII, Hero of the Land Legends 01-003_linkii_hero_of_the_land 3 Yes Character Courage 3 4 3 01-003 While at Kakariko Village Battlesites, LinkII is Speed +1. Twice per game, during the Play Stake Hide into hand from Draw Deck, then reshuffle the deck. ZeldaII, Princess of Hyrule Legends 01-004_zeldaii_princess_of_hyrule 4 Yes Character Courage 2 4 5 01-004 While at the same Battlesite as LinkII, ZeldaII may not be in an Attack. ZeldaII, Captive Maiden Legends 01-005_zeldaii_captive_maiden 3 Yes Character Courage 3 4 4 01-005 If ZeldaII is captured and brought to a Castle Battlesite, for each turn she is at that Battlesite, score 1 Triforce Point. ZeldaII, Strong Leader Legends 01-006_zeldaii_strong_leader 3 Yes Character Courage 3 4 4 01-006 While ZeldaII is at a Sanctuary Battlesite, Safe in the Sanctuary is placed under the Draw Deck instead of the Discard Pile.Once per turn, during your Begin Stage, you may remove 1 damage counter from ZeldaII. LinkII's Uncle, Hyrule Warrior Legends 01-007_linkiis_uncle_hyrule_warrior 3 Yes Character Courage 5 5 4 01-007 LinkII's Uncle is an additional Might + 1 when bearing a Broad Sword and Shield of Hyrule. LinkII's Uncle, Strong Nobleman Legends 01-008_linkiis_uncle_strong_nobleman 3 Yes Character Courage 4 5 4 01-008 LinkII is Might +1 at same Battlesite as LinkII's Uncle. LinkII's Uncle is Might +1 at LinkII's House. Marin, Beauty of the Land Legends 01-009_marin_beauty_of_the_land 3 Yes Character Courage 2 3 4 01-009 While Marin has 2 wound tokens on her, if she is at Marin and Tarin's House Battlesite, she may not be in an Attack. Tarin, Mushroom Picker Legends 01-010_tarin_mushroom_picker 3 Yes Character Courage 4 3 4 01-010 Once during your Play Stage, you may pay 1 Rupee to take a Mushroom into hand from Draw Deck. Reshuffle the deck. ZeldaII's Father, King of Hyrule Legends 01-011_zeldaiis_father_king_of_hyrule 4 Yes Character Courage 4 4 4 01-011 Plays at -2 Rupee Cost at a Throne Room Battlesite. While at same Battlesite as ZeldaII, when you lose an Attack with ZeldaII's Father, the lost card may come from your hand instead of Draw Deck. Sahasrala, Elder of the Land Legends 01-012_sahasrala_elder_of_the_land 3 Yes Character Courage 1 4 5 01-012 While LinkII is at the same Battlesite as Sahasrala, Pegasus Boots have no Rupee Cost. Sahasrala may be in an Attack, but may not start one. Elder, Kakariko Village Legends 01-013_elder_kakariko_village 3 Yes Character Courage 2 3 3 01-013 All Characters with Kakariko in their Title or Subtitle are Might +1 while at a Kakriko Village Battlesite. Sahasrala's Wife, Keeper of the Household Legends 01-014_sahasralas_wife_keeper_of_the_household 2 Yes Character Courage 3 2 4 01-014 Sahasrala's Wife is an additional Might +2 when bearing a Broom. During the Travel Stage, place 2 wound tokens on Sahasrala's Wife to take Light World Map into hand from Draw Deck, then reshuffle the deck. Old Man, Father of the Flute Boy Legends 01-015_old_man_father_of_the_flute_boy 2 Yes Character Courage 3 3 2 01-015 Old Man is heart +1 at the same Battlesite as Flute Boy or any Link bearing an Ocarina. While at the Village Pub, Old Man may not be in an Attack. Flute Boy, Ocarina Player Legends 01-016_flute_boy_ocarina_player 3 Yes Character Courage 3 2 3 01-016 When you play Flute Boy, you may take Flute Boy's Song into hand from Draw Dekc, then reshuffle the deck. Flute Boy is Might +1 at Hyrule Woods Battlesite. King's Knight, Hyrule Warrior Legends 01-017_kings_knight_hyrule_warrior 2 Yes Character Courage 4 3 2 01-017 While at a Hyrule Overworld Battlesite, King's Knight is Speed +1. [ERRATA: This card is UNIQUE] King's Knight, Hyrule Castle Guard Legends 01-018_kings_knight_hyrule_castle_guard 2 Yes Character Courage 4 3 2 01-018 While bearing a Shield, King's Knight is Heart +1. [ERRATA: This card is UNIQUE] Shop Keeper, Koholint Island Legends 01-019_shop_keeper_koholint_island 2 Character Courage 2 2 2 01-019 While at any Shop Battlesite, when a Character would normally discard an Item in an Attack, place a wound token on this Shop Keeper to instead place the Item on the bottom of the Draw Deck. Witch, Magic Shop Sorceress Legends 01-020_witch_magic_shop_sorceress 3 Yes Character Courage 4 3 2 01-020 During the Play Stage, choose an Item. reveal the top card of the Draw Deck. If the revealed card is what you chose, you may take that card into your hand. Kakariko Villager Legends 01-021_kakariko_villager 2 Character Courage 3 2 2 01-021 When another Kakariko Villager is in an Attack, pay 1 Rupee to include this Character in it. Fortune Teller, Truth Speaker Legends 01-022_fortune_teller_truth_speaker 3 Yes Character Courage 3 3 3 01-022 During the Play Stage, choos either Character or Item. Reveal the top card of your Draw Deck. If it is the one you chose, play it for free. Agahnim, Evil Wizard Legends 01-023_agahnim_evil_wizard 4 Yes Character Power 2 5 5 01-023 twice per game, you may take Lightning Attack into hand from Draw Deck. reshuffle the deck. Agahnim, Wizard of Trickery Legends 01-024_agahnim_wizard_of_trickery 4 Yes Character Power 2 5 5 01-024 During the Draw Stage, place a wound token on Agahnim to reveal 1 card at random from opponent's hand. if the revealed card is an Item, make the opponent discard the card. GanonII, Evil Wizard Legends 01-025_ganonii_evil_wizard 5 Yes Character Power 1 6 4 01-025 GanonII is Heart +1 when bearing GanonII's Staff. GanonII is immune to Arrows. GanonII may attach Lightning Attack. GanonII, Destroyer Legends 01-026_ganonii_destroyer 5 Yes Character Power 1 6 4 01-026 GanonII is Might +1 while at a GanonII's Tower Battlesite. Twice per game, you may pay 2 Rupees to take Demon Fire Bats into hand from Draw Deck. Reshuffle the deck. Red Armos Knight, Dungeon Boss Legends 01-027_red_armos_knight_dungeon_boss 4 Yes Character Power 2 5 4 01-027 Red Armos Knight is Might +1 while alone at an East Palace Battlesite. While in an Attack, any Link may only use 1 Arrow this turn. Blue Armos Knight, Dungeon Boss Legends 01-028_blue_armos_knight_dungeon_boss 3 Character Power 2 4 4 01-028 When another Blue Armos Knight is in an Attack, you may include this Character in it. First Lanmola, Dungeon Boss Legends 01-029_first_lanmola_dungeon_boss 3 Yes Character Power 2 4 3 01-029 First Lanmola is Might +1 while at the same Battlesite as Second Lanmola and Third Lanmola. Once per game during the Draw Stage, take Ground Dig into hand from Draw Deck, then reshuffle the deck. Second Lanmola, Dungeon Boss Legends 01-030_second_lanmola_dungeon_boss 3 Yes Character Power 2 4 3 01-030 Second Lanmola is Might +1 while at the same Battlesite as First Lanmola and Third Lanmola. Twice per game, you may discard 2 cards from hand to prevent Second Lanmola from taking a wound in an Attack. Third Lanmola, Dungeon Boss Legends 01-031_third_lanmola_dungeon_boss 3 Yes Character Power 2 4 3 01-031 Third Lanmola is Might +2 while at the same Battlesite as First Lanmola and Second Lanmola. Moldorm, Dungeon Boss Legends 01-032_moldorm_dungeon_boss 4 Yes Character Power 2 5 4 01-032 Moldorm Monsters play free at no Rupee Cost at same Battlesite as Moldorm. Dungeon Knight, Hyrule Castle Guard Legends 01-033_dungeon_knight_hyrule_castle_guard 3 Character Power 1 3 3 01-033 While bearing Ball & Chain, Dungeon Knight is Might +1. Dark Knight, Hyrule Castle Guard Legends 01-034_dark_knight_hyrule_castle_guard 2 Character Power 4 3 2 01-034 While bearing a Shield, Dark Knight is Heart +1. Dark Knight, Hyrule Warrior Legends 01-035_dark_knight_hyrule_warrior 2 Character Power 4 3 2 01-035 While at a Hyrule Overworld Battlesite, Dark Knight is Speed +1. Troop Leader, Stalfos Knight Legends 01-036_troop_leader_stalfos_knight 3 Yes Character Power 2 4 3 01-036 Each other Stalfos Knight is Might +1 while at the same Battlesite as Troop Leader. Stalfos Knight, Rear Guard Legends 01-037_stalfos_knight_rear_guard 2 Character Power 3 2 2 01-037 When another Stalfos Knight is in an Attack, you may pay 2 Rupees to include this Character in it. Wizzrobe, Wizard Legends 01-038_wizzrobe_wizard 3 Character Power 3 4 2 01-038 Wizzrobe is an additional Might +1 when bearing a Wizard Staff. Gibdos, Mummy Monster Legends 01-039_gibdos_mummy_monster 2 Character Power 3 4 2 01-039 Gibdos is Heart +1 while at the same Battlesite as another Gibdos. Helmasaur Monster Legends 01-040_helmasaur_monster 2 Character Power 2 4 1 01-040 Might +2 when at the same Battlesite as Helmasaur, Dungeon Boss. When Helmasaur Monster loses an Attack, the opponent only gets 1 Triforce Point and you do not lose a card. Zora Monster Legends 01-041_zora_monster 3 Character Power 4 4 3 01-041 Zora Monster is Might +1 at Water Battlesites. During the Octorok Legends 01-042_octorok 2 Character Power 6 3 3 01-042 Octorok is Might +1 while bearing Rock Blast. During the Play Stage, place a wound token on this Character to play an Octorok from Draw Deck. Reshuffle the deck. Shop Keeper, Hyrule Legends 01-043_shop_keeper_hyrule 2 Character Power 2 2 2 01-043 While at any Hyrule Shop Battlesite, all Characters, except the Shop Keeper, are Might -1 unless they are bearing an Item. Fortune Teller, Teller of Doom Legends 01-044_fortune_teller_teller_of_doom 3 Yes Character Power 3 3 3 01-044 Each turn, if the Fortune Teller is at a Fortune Teller's Shop Battlesite, during your Play Stage, look at the top 5 cards of your Draw Deck and rearrange them in any order. Master Sword Legends 01-045_master_sword 3 Yes Item 2 01-045 Bearer must be LinkII. He is Might +2 and immune to the effects of Electrifying Seal. Broad Sword Legends 01-046_broad_sword 2 Item 3 01-046 Bearer can be any Character. That Character is Might +1. Stalfos Sword Legends 01-047_stalfos_sword 2 Item 4 01-047 Bearer must be a Stalfos Knight. That Stalfos Knight is Might +1. When the Stalfos Knight is discarded after an Attack, place it underneath the Draw Deck instead of the Discard Pile. Knight Sword Legends 01-048_knight_sword 2 Item 2 01-048 Bearer must be a Knight. That Character is Might +2. GanonII's Staff Legends 01-049_ganoniis_staff 3 Yes Item 2 01-049 Bearer must be GanonII. He is Might +2 and immune to the effects of Sword Beam. Wizard Staff Legends 01-050_wizard_staff 2 Item 5 01-050 Bearer must be a Wizard. That Character is Might +1 and Wizard Spell plays for free at no Rupee Cost. Book of Mudora Legends 01-051_book_of_mudora 2 Yes Item 1 01-051 Bearer can be any Character. Discard this card during the Play Stage to take Prayer into hand from Discard Pile. Or, discard this card during an Attack at a Library Battlesite to make bearer Might +3. Roc's Feather Legends 01-052_rocs_feather 2 Yes Item 5 01-052 Bearer must be LinkI or LinkII. That Link is Speed +1 and is immune to Dungeon Gap or Cave Hole. Power Bracelet, Level 1 Legends 01-053_power_bracelet_level_1 2 Yes Item 4 01-053 Bearer must be any Link. During the Play Stage, place a wound token on that Link to take Throw, Grab, or Push into hand from Draw Deck. Reshuffle the deck. Flute Boy's Ocarina Legends 01-054_flute_boys_ocarina 2 Yes Item 1 01-054 Bearer must be Flute Boy or LinkII. During the Play Stage, pay 3 Rupees to take an Ocarina Song into hand from Draw Deck. Reshuffle the deck. Lantern Legends 01-055_lantern 2 Item 3 01-055 Bearer must be LinkII or LinkII's Uncle. While at a Sewer Battlesite, bearer is immune to Darkness and Through the Sewers goes to the bottom of the Draw Deck after being played instead of the Discard Pile. Magic Meter Legends 01-056_magic_meter 1 Item 2 01-056 Bearer can be any Character. each time a Technique is attached to this Character, draw a card. Bomb Legends 01-057_bomb 2 Item 6 01-057 Bearer must be any Character. During an Attack, you may discard this card to cause one damage to the opponent's Character. Shield of Hyrule Legends 01-058_shield_of_hyrule 1 Item 3 01-058 Bearer can be any Character. Bearer is immune to the effects of Arrows in Attacks. Hero's Shield Legends 01-059_heros_shield 2 Yes Item 1 01-059 Bearer must be LinkII. He is Heart +1 and is immune to the effects of Fire and Rocks in Attacks. Knight Shield Legends 01-060_knight_shield 1 Item 2 01-060 Bearer must be a Knight. bearer is immune to the effects of Arrows and Fire in Attacks. Mirror Shield Legends 01-061_mirror_shield 3 Yes Item 1 01-061 Bearer must be LinkII, ZeldaII, Agahnim, or GanonII. When bearer loses an Attack, the opponent's Character takes 1 wound as well. Bottle Legends 01-062_bottle 1 Item 4 01-062 Bearer can be any Character. When you play this Item, you may take a Potion into hand from Discard Pile or Draw Deck. Reshuffle the deck. Red Potion Legends 01-063_red_potion 2 Item 3 01-063 Bearer must be bearing a Bottle. Discard this card during the Begin Stage to remove 3 wound tokens from this Character. Green Potion Legends 01-064_green_potion 1 Item 4 01-064 Bearer must be bearing a Bottle. Discard this card during any Stage during your turn to take Magic Meter into hand from Discard Pile. Dungeon Key Legends 01-065_dungeon_key 1 Item 2 01-065 Bearer can be any Character. Discard this card to discard a Locked Door in play. Pegasus Boots Legends 01-066_pegasus_boots 1 Yes Item 4 01-066 Bearer must be any Link. That Link is Speed +1. Mushroom Legends 01-067_mushroom 1 Item 6 01-067 Bearer can be any Character. Plays at no Rupee Cost at Koholint Island Battlesites. If bearer is Tarin, he is Might +1. Magic Powder plays at -1 Rupee Cost. Red Tunic Legends 01-068_red_tunic 3 Yes Item 5 01-068 Bearer must be any Link or any Ganon. When bearer wins an Attack where your total Might is double the opponent's total Might, place a wound token on bearer to cause opponent's Character to be discarded. Blue Tunic Legends 01-069_blue_tunic 3 Yes Item 4 01-069 Bearer must be any Link. That Link may start attacks, but may not be Attacked by Characters with 3 Might or less. Bow Legends 01-070_bow 2 Item 3 01-070 Bearer can be any Character. Bearer is Might +1. Once per turn, you may take an Arrow into hand from Draw Deck, then reshuffle the deck. Arrow Legends 01-071_arrow 1 Item 3 01-071 Bearer must be any Character bearing a Bow. During an Attack, reveal the top card of your Draw Deck. If the Battle Number is 3 or less, cause 1 damage to opponent's Character then discard Arrow. Silver Arrow Legends 01-072_silver_arrow 2 Item 1 01-072 Bearer must be any Link bearing a Bow. During an Attack, reveal the top card of your Draw Deck. If the Battle Number is 4 or higher, cause 2 damage to opponent's Character then discard Silver Arrow. Boomerang Legends 01-073_boomerang 2 Item 3 01-073 Bearer can be any Character. If this Character wins an Attack and the opponent has an Item that can play on this Character, place 1 wound token on bearer to steal that Item and play it on this Character at no Rupee Cost. Super Boomerang Legends 01-074_super_boomerang 3 Item 2 01-074 Bearer can be any Character. If this Character wins an Attack, reveal the top card of the opponent's Draw Deck after they've discarded their card. If it is an Item that can be played on your Character, steal that Item and play it on your Character at no Rupee Cost. Magic Mirror Legends 01-075_magic_mirror 1 Yes Item 3 01-075 Bearer can be any Character. Once during your Travel Stage, if this Character is at a Dark World Battlesite, you may place them at a Hyrule Battlesite using their Speed limit. Fairy Legends 01-076_fairy 1 Item 4 01-076 Bearer can be any Character. Discard this card during the Play Stage to remove 1 wound from this Character. Light World Map Legends 01-077_light_world_map Yes Event 3 01-077 Plays on the table during the Play Stage. All Courage Characters are Might +1 while at Hyrule overworld Battlesites. Discard this card if any Link is discarded at a Hyrule Overworld Battlesite. Dark World Map Legends 01-078_dark_world_map Yes Event 3 01-078 Plays on the table during the Play Stage. All Power Characters are Might +1 while at Dark World Overworld Battlesites. Discard this card if any Ganonis discarded at a Dark World Overworld Battlesite. Fairy Encounter Legends 01-079_fairy_encounter Event 3 01-079 Plays during the Play Stage. Remove up to 2 wounds on a Character. Maiden Crystal Legends 01-080_maiden_crystal Event 3 01-080 Plays during an Attack. Make a Maiden Might +2. Or, plays during the Play Stage. Pay 1 Rupee to take a Maiden into hand from Draw Deck, then reshuffle the deck. Lightning Storm Legends 01-081_lightning_storm Yes Event 1 01-081 Plays at the beginning of the Travel Stage. Every Character is Speed of 0 until the Travel Stage of the next turn. Storm-blown Ship Legends 01-082_storm-blown_ship Event 2 01-082 Plays during the Begin Stage. Discard up to 3 cards from hand to add that many Rupees to the Rupee Wallet. Item Pouch Legends 01-083_item_pouch Event 1 01-083 Plays during the Play stage. When you play this Event, take one Item into hand from Draw Deck. Reshuffle the deck. Cave Hole Legends 01-084_cave_hole Event 2 01-084 Plays during your opponent's Play Stage. Place this card on top of a just played Character. That Character may not be in an Attack and is Speed of 0 for 1 turn. Discard this card after 1 turn. Cave Legends 01-085_cave Yes Event 6 1 01-085 Plays during the Play Stage next to a Battlesite. Characters may move here. If a Character beaing a Lantern wins an Attack here, gain 1 extra Triforce Point. Through The Sewers Legends 01-086_through_the_sewers Event 4 01-086 Plays during an Attack. Pay 1 Rupee to make a Character Might +3 in an Attack at a Well or Sewer Battlesite (or Might +2 at any other Battlesite). Maiden Seal Legends 01-087_maiden_seal Event 6 01-087 Plays during an Attack. Pay 1 Rupee to make a Power Character Might +3 if against a Maiden (Might +1 agaisnt any other Courage Character). WANTED! Legends 01-088_wanted Event 5 01-088 Plays during the Travel Stage. If you have 2 or more Dark Knights at a Battlesite, pay 1 Rupee to move all of the Dark Knights to a Battlesite that any Link is at. Hindsight Legends 01-089_hindsight Yes Event 5 01-089 Plays at the end of an Attack. If you just lost that Attack, you may discard 2 cards from hand to take the card discarded from the top of the Draw Deck into hand. Seek the Future Legends 01-090_seek_the_future Yes Event 2 01-090 Plays during any Stage. Look at the top 2 cards of the Draw Deck then replace them. Dark World Shape Legends 01-091_dark_world_shape Event 3 01-091 Plays during the opponent's Play Stage. Place this card on one of the opponent's Characters. That Character may not gain bonuses from the game text of Items for 2 turns. Discard this card after 2 turns. Large Boulder Legends 01-092_large_boulder Event 3 01-092 Plays during the Play Stage on a Battlesite. Remains on the Battlesite for 3 Turns, then is discarded. Characters may not move to or from this Battlesite unless they bear a Power Glove or Power Bracelet. Locked Door Legends 01-093_locked_door Yes Event 1 01-093 Plays during the Play Stage on a Battlesite. Remains on the Battlesite for 5 turns. then is discarded. Characters may not move to or from this Battlesite. Safe in the Sanctuary Legends 01-094_safe_in_the_sanctuary Event 5 01-094 Plays during an Attack at a Sanctuary Battlesite. The Attack is cancelled. Fallen Uncle Legends 01-095_fallen_uncle Yes Event 2 01-095 Plays if LinkII's Uncle is lost in an Attack and LinkII is at the same Battlesite. You may transfer LinkII's Uncle's Items to LinkII at no Rupee Cost. Flute Boy's Song, Ocarina Song Legends 01-096_flute_boys_song_ocarina_song Yes Event 5 01-096 Play during the Travel Stage. You may rotate a Character bearing an Ocarina to any Battlesite that has no Characters at it. This counts towards the Character's Speed limit. Captured Legends 01-097_captured Yes Event 2 01-097 Plays at the end of an Attack. If a Courage Character was discared at the end of the Attack, they are instead captured and placed under the winning Power Character. [CLARIFICATION: The Courage Character is treated as if it was a card played on the Power Character that has no game text or stats. All the captured Character has is it's Card Title, meaning the Courage player may not play another version of the captured Character, because that Character is still on the table, until they are Rescued. If the Power Character, that has captured the Courage Character, is discarded, the Courage Character then returns to the Courage player's side of the table. All Courage Characters in the game may be captured, except for any Link.] You'll Get Lost! Legends 01-098_youll_get_lost Event 5 01-098 Plays during the Travel Stage. Choose an opponent's Character. Reveal the top card of your Draw Deck. If the Battle Number of the card is a 3 or lower, place the Character on the farthest left Battlesite. Shop Till You Drop Legends 01-099_shop_till_you_drop Event 3 01-099 Plays during the Play Stage. Reveal the top card of your Draw Deck. If it is an Item, you may play it at -1 Rupee Cost. Or, plays during an Attack. Make Shop Keeper Might +2. Lost in the Woods Legends 01-100_lost_in_the_woods Event 3 01-100 Plays to cancel You'll Get Lost, or plays during an Attack. If you have a Character that has 5 Items borne on them, you may draw 1 extra Battle Number. Where Am I? Legends 01-101_where_am_i Yes Event 3 01-101 Plays during the Begin Stage. If LinkII, Marin, and Tarin are at the same Battlesite, gain 2 Rupees in the Rupee Wallet. Bomb Blast Legends 01-102_bomb_blast Event 4 01-102 Plays during an Attack with a Character bearing a Bomb. That Character is Might +2. I'm Drowning! Legends 01-103_im_drowning Yes Event 3 01-103 Plays during an Attack at a Water Battlesite. Make a Power Character Might +2 (+3 if opponent's Character not bearing Zora Flippers) until end of Attack. Conference with the Elder Legends 01-104_conference_with_the_elder Event 5 01-104 Plays during the Plays Stage. If any Link is at a Battlesite next to a Battlesite that Sahasrala or an Elder is at, move the Link to that Battlesite using his Speed for the turn. Electrifying Seal Legends 01-105_electrifying_seal Yes Event 1 01-105 Plays during the Play Stage on a Hyrule Castle Battlesite. remains on the Battlesite for 3 turns. When a Character moves from this Battlesite, place 1 wound token on them. Spin Attack Legends 01-106_spin_attack Technique 3 01-106 Plays on any Character bearing Magic Meter and any Sword. That Character may now start an Attack with one additional Character at the same Battlesite. Sword Beam Legends 01-107_sword_beam Yes Technique 3 01-107 Plays on any Link bearing the Master Sword. When Link win an Attack, if he is at full health, the opponent discards 1 extra card at the end of the Attack. Dash Legends 01-108_dash Yes Technique 2 01-108 Plays on any Link bearing Pegasus Boots. That Link is an additional Speed +1 and WANTED! costs 1 more Rupee to play. Throw Legends 01-109_throw Technique 2 01-109 Plays on a Character bearing a Power Bracelet or Power Glove. Discard this Technique to discard a Large Boulder, Small Boulder, or Rock placed on a Battlesite. Grab Legends 01-110_grab Technique 2 01-110 Plays on any Character bearing a Power Bracelet or Power Glove. Discard this Technique to take Large Boulder, Small Boulder, Rock, or Pot into hand from Draw Deck. Reshuffle the deck. Hide Legends 01-111_hide Technique 4 01-111 Plays on any Character. Discard this Technique to cancel an Attack that this Character is in. Prayer Legends 01-112_prayer Technique 3 01-112 Plays on any Character. That Character is Heart +1. Discard this Technique to discard Stone Statues, or to cause 1 damage to a Knight at the same Battlesite as this Character. Block Attack Legends 01-113_block_attack Technique 3 01-113 Plays on a Character bearing a Shield. Discard this Technique after an Attack has taken place in which this Character lost. This Character does not take a wound and you do not lose 1 card. High Jump Legends 01-114_high_jump Technique 4 01-114 Plays on any Link bearing Roc's Feather and Pegasus Boots. That Link is an additional Speed +1. Lightning Attack Legends 01-115_lightning_attack Yes Technique 1 01-115 Plays on Agahnim. In an Attack, you may pay 1 Rupee to reveal the top card of the deck. If th Battlesite Number is a 4 or higher, cause 1 damage to the opponent's Character. Rescue The Princess Legends 01-116_rescue_the_princess Yes Theme Courage Hyrule Castle and Kakariko Village LinkII and ZeldaII 01-116 While in an Attack against a Hyrule Castle Guard, LinkII is Might +1. While at Kakariko Village Battlesites, LinkII is Speed +1. Hindsight may not be played unless LinkII is bearing a Lantern. Protect the Light World Legends 01-117_protect_the_light_world Yes Theme Courage Hyrule Overworld LinkII and ZeldaII 01-117 Once per game, during your Draw Stage, play Light World Map from Draw Deck, then reshuffle the deck. All Courage Characters are Might +1 while Light World Map is on table. Wrongly Accused Legends 01-118_wrongly_accused Yes Theme Courage Kakariko Village LinkII and ZeldaII 01-118 Kakariko Villagers are an additional Might +1 while at the same Kakariko Village Battlesite as an Elder. Twice per game, LinkII and ZeldaII may be in an Attack together. [CLARIFICATION: Sahasrala, Elder of the Land has "Elder'' in his subtitle, therefore, Wrongly Accused's game text applies when a Kakariko Villager is at Sahasrala's Battlesite (as long as Sahasrala is at a Kakariko Village Battlesite.)] Woods of the Lands Legends 01-119_woods_of_the_lands Yes Theme Courage Lost Woods and Mysterious Woods LinkII and ZeldaII 01-119 LinkII is Might +1 if bearing the Master Sword at Lost Woods Battlesites. LinkII is Heart +1 while bearing a Shield at Mysterious Woods Battlesites. Tarin plays at -1 Rupee Cost to Mysterious Woods Battlesites. Washed Ashore Legends 01-120_washed_ashore Yes Theme Courage Koholint Island Overworld and Mabe Village LinkII and ZeldaII 01-120 Marin is Might +1 and Heart +1 at the same Battlesite as LinkII. Once per game, during the Play Stage you may play Where Am I? from Draw Deck, then reshuffle the deck. Destroy the Elf-boy Legends 01-121_destroy_the_elf-boy Yes Theme Power Hyrule Castle and Hyrule Overworld GanonII (Agahnim) 01-121 Dark Knights and Dungeon Knights are Might +1. While in an Attack with LinkII, 2 Dark Knights may be in the same attack. Dungeon Bosses may not be played. Rule the Dark World Legends 01-122_rule_the_dark_world Yes Theme Power Dark World and Hyrule Overworld GanonII (Agahnim) 01-122 Once per game, during your Play Stage, play Dark World Map from Draw Deck, then reshuffle the deck. All Power Characters are Might +1 while Dark World Map is on table. Swarm the Sewers Legends 01-123_swarm_the_sewers Yes Theme Power Hyrule Castle GanonII (Agahnim) 01-123 Through The Sewers is +1 Rupee Cost for the Courage player, and -1 Rupee Cost for the Power player. Power Non-Main Characters are Might +1 if bearing a Sword at Sewer Battlesites. Bosses of the Light World Legends 01-124_bosses_of_the_light_world Yes Theme Power Hyrule Overworld, East Palace, Desert Palace, and Tower of Hera GanonII (Agahnim) 01-124 Dungeon Bosses are Might +1 when bearing Items. Dungeon Bosses are Rupee Cost -1 at East Palace, Desert Palace, and Tower of Hera Battlesites. Arrrggh! Legends 01-125_arrrggh Yes Theme Power Koholint Island GanonII (Agahnim) 01-125 When a Power Character win an Attack at Mysterious Woods Battlesites, you gain 1 extra Triforce Point. Knights are Might +2 if bearing a Sword and Shield at Mabe Village Battlesites. Hyrule Castle, Hyrule Overworld Legends 01-126_hyrule_castle_hyrule_overworld Yes Battlesite 3 01-126 Knights play at -1 Rupee Cost here. Knights are heart +1 while here. Castle Dungeon, Hyrule Castle Legends 01-127_castle_dungeon_hyrule_castle Yes Battlesite 3 01-127 Dungeon Knights are Might +1 here. if ZeldaII is Captured and brought here, place her under the Battlesite. She is Speed of 0 and can't be in an Attack. Throne Room, Hyrule Castle Legends 01-128_throne_room_hyrule_castle Yes Battlesite 3 01-128 During the Travel Stage, if LinkII or ZeldaII here, you may move them to a Sewer Battlesite at no Speed cost. ZeldaII's Father and Agahnim are Might +1 here. Agahnim's Lair Entrance, Hyrule Castle Legends 01-129_agahnims_lair_entrance_hyrule_castle Yes Battlesite 4 01-129 Once per game, during your Play Stage, you may play Electrifying Seal from Draw Dec. Agahnim is Might +1 here. Western Hallway, Hyrule Castle Legends 01-130_western_hallway_hyrule_castle Yes Battlesite 2 01-130 During the Travel Stage, King's knights and Dungen Knights are Speed +1 when moving to or from this Battlesite. Secret Well, Hyrule Castle Legends 01-131_secret_well_hyrule_castle Yes Battlesite 2 01-131 You may not play Fallen Uncle here. Once per game, during the Play Stage, you may take Cave Hole into hand from Draw Deck, then reshuffle the deck. Sewer Entrance, Hyrule Castle Legends 01-132_sewer_entrance_hyrule_castle Yes Battlesite 4 01-132 Sewer Creatures and Dungeon Knights are Might +1 here. Once per game, you may pay 3 Rupees to cancel Through The Sewers here. Sewer Dwelling, Hyrule Castle Legends 01-133_sewer_dwelling_hyrule_castle Yes Battlesite 3 01-133 Sewer Creatures play at no Rupee Cost here. During an Attack, you may pay 1 additional Rupee when playing Through The Sewers to make that Character Might +1. Sanctuary, Hyrule Overworld Legends 01-134_sanctuary_hyrule_overworld Yes Battlesite 2 01-134 At the start of your Begin Stage, you may remove up to 3 damage to your Characters here. Kakariko Village, Hyrule Overworld Legends 01-135_kakariko_village_hyrule_overworld Yes Battlesite 2 01-135 Characters with Kakariko in theire Title or Subtitle are Might +1 here. Kakariko Villagers may start Attacks, but opponent's Characters may not start Attacks against them. Bottle Shop, Hyrule Kakariko Village Legends 01-136_bottle_shop_hyrule_kakariko_village Yes Battlesite 2 01-136 Shop Keepers are Might +1 here. Once per Play Stage, you may pay 1 Rupee to take a Bottle into hand from Draw Deck, then reshuffle the deck. Weathercock, Hyrule Kakariko Village Legends 01-137_weathercock_hyrule_kakariko_village Yes Battlesite 3 01-137 When a Character used Flute Boy's Song to move here, Flute Boy's Song does not count toward their Speed limit for that turn. Flute Boy is Might +1 here. Sahasrala's House, Hyrule Kakariko Village Legends 01-138_sahasralas_house_hyrule_kakariko_village Yes Battlesite 2 01-138 Sahasrala's Wife plays free here at no Rupee Cost. LinkII is Might +1 here. Thief Hideout, Hyrule Kakariko Village Legends 01-139_thief_hideout_hyrule_kakariko_village Yes Battlesite 2 01-139 Once per game, during the Play Stage, you may take Rupee Pouch -15 into hand from Draw Deck, then reshuffle the deck. Thiefs are Might +1 here. Town Library, Hyrule Kakariko Village Legends 01-140_town_library_hyrule_kakariko_village Yes Battlesite 2 01-140 If any Link is bearing the Pegasus Boots, Book of Mudora plays at no Rupee Cost here. Lost Woods Entrance, Hyrule Kakariko Village Legends 01-141_lost_woods_entrance_hyrule_kakariko_village Yes Battlesite 1 01-141 During the Travel Stage, when a Character moves from here to a Lost Woods Battlesite, their movement doesn't count against thy're Speed limit for this turn. Lost Woods, Hyrule Overworld Legends 01-142_lost_woods_hyrule_overworld Yes Battlesite 1 01-142 Once per game, during the Play Stage, take Lost in the Woods into hand from Draw Deck. Reshuffle the deck. Hyrule Warriors are Might +1 here. Master Sword Pedestal, Hyrule Lost Woods Legends 01-143_master_sword_pedestal_hyrule_lost_woods Yes Battlesite 2 01-143 Once per game, during the Play Stage, if LinkII is bearing three Pendants here, you may play the Master Sword from Draw Deck. Reshuffle the deck. Secret Hideout, Hyrule Lost Woods Legends 01-144_secret_hideout_hyrule_lost_woods Yes Battlesite 3 01-144 Thiefs play for free at no Rupee Cost here. Characters bearing a Mushroom are Heart +1 here. Mysterious Woods, Koholint Island Overworld Legends 01-145_mysterious_woods_koholint_island_overworld Yes Battlesite 3 01-145 Link is Speed of 2 when moving from this Battlesite. Tarin is Might +1 here. Cave Entrance, Koholint Island Mysterious Woods Legends 01-146_cave_entrance_koholint_island_mysterious_woods Yes Battlesite 2 01-146 Once per game, during the Play Stage, you may play Cave from Draw Deck, the reshuffle the deck. Characters may move to any Mysterious Woods Battlesites from here. Eastern Wood, Koholint Island Mysterious Woods Legends 01-147_eastern_wood_koholint_island_mysterious_woods Yes Battlesite 2 01-147 While in an Attack here, 2 Moblins may be in the same Attack. Beach Shore, Koholint Island Overworld Legends 01-148_beach_shore_koholint_island_overworld Yes Battlesite 3 01-148 When Where Am I? is played here, instead of discarding it, place it under your Draw Deck instead. While a Moblin or Knight is here, you get 3 Rupees instead of 2 during the Begin Stage. Witch's Hut, Koholint Island Overworld Legends 01-149_witchs_hut_koholint_island_overworld Yes Battlesite 2 01-149 Potions cost 1 less Rupee when played on Characters here. Witches play free here. Marin and Tarin's House, Koholint Island Mabe Village Legends 01-150_marin_and_tarins_house_koholint_island_mabe_village Yes Battlesite 2 01-150 Once per game, if Marin here, during the Play Stage you may play Tarin here at no Rupee Cost from Draw Deck. Reshuffle the deck. Item Shop, Koholint Island Mabe Village Legends 01-151_item_shop_koholint_island_mabe_village Yes Battlesite 2 01-151 Items cost one less Rupee while any Shop Keeper here. Grassy Field, Koholint Island Overworld Legends 01-152_grassy_field_koholint_island_overworld Yes Battlesite 1 01-152 Bushes play for free at no Rupee Cost here. Characters may move from here to any Koholint Island Battlsite. LinkII's House, Hyrule Overworld Legends 01-153_linkiis_house_hyrule_overworld Yes Battlesite 3 01-153 Once per game, you may take LinkII's Uncle into hand from Draw Deck. Reshuffle the deck. Fortune Teller Shop, Hyrule Overworld Legends 01-154_fortune_teller_shop_hyrule_overworld Yes Battlesite 2 01-154 Fortune Teller plays at -1 rupee Cost here. Hyrule Woods, Hyrule Overworld Legends 01-155_hyrule_woods_hyrule_overworld Yes Battlesite 3 01-155 Flute Boy is Speed of 0 here if Dark World Map is on Table. Forest Animals plays here free at no Rupee Cost. Water Bridge Area, Hyrule Overworld Legends 01-156_water_bridge_area_hyrule_overworld Yes Battlesite 2 01-156 Dark Knights and King's Knights play at no Rupee Cost here and are Might +1. Water Bridge Secret, Hyrule Overworld Legends 01-157_water_bridge_secret_hyrule_overworld Yes Battlesite 2 01-157 Bottless play at no Rupee Cost here. GanonII's Tower, Dark World Overworld Legends 01-158_ganoniis_tower_dark_world_overworld Yes Battlesite 3 01-158 GanonII and Agahnim are Might +2 here. Once per game, you may play GanonII's Staff on GanonII here from Draw Deck at no Rupee Cost. Reshuffle the deck. Courtyard of GanonII's Tower, Dark World Overworld Legends 01-159_courtyard_of_ganoniis_tower_dark_world_overworld Yes Battlesite 3 01-159 Any Characters bearing Dark world Shape event on them are Might -1 here. GanonII and LinkII are Might +1 here. Throne Room, Dark World GanonII's Tower Legends 01-160_throne_room_dark_world_ganoniis_tower Yes Battlesite 4 01-160 Once per game you may play GanonII here from Draw Deck, then reshuffle the deck. GanonII plays at -2 Rupee Cost here. LinkII, Mighty Warrior Sudden_Dreams 02-001_linkii_mighty_warrior 5 Yes Character Courage 1 5 5 02-001 LinkII, Lone Adventurer Sudden_Dreams 02-002_linkii_lone_adventurer 4 Yes Character Courage 2 5 4 02-002 LinkII, Dungeon Destroyer Sudden_Dreams 02-003_linkii_dungeon_destroyer 3 Yes Character Courage 3 4 3 02-003 ZeldaII, Hyrule Beauty Sudden_Dreams 02-004_zeldaii_hyrule_beauty 4 Yes Character Courage 2 4 5 02-004 ZeldaII is Might -2 at the same Battlesite as Agahnim. Once per turn, during your Play Stage, You may take a card with "Maiden'' in the Title or Subtitle into hand from Draw Deck, then reshuffle the deck. ZeldaII, Seventh Maiden Sudden_Dreams 02-005_zeldaii_seventh_maiden 3 Yes Character Courage 3 4 4 02-005 Maiden Crystal plays for free at no Rupee Cost when taking a Maiden into hand from Draw Deck. Maidens are Might +2 while at the same Battlesite as ZeldaII. Marin, Tarin's Daughter Sudden_Dreams 02-006_marin_tarins_daughter 3 Yes Character Courage 2 3 4 02-006 Marin, Melodious Beauty Sudden_Dreams 02-007_marin_melodious_beauty 3 Yes Character Courage 2 3 4 02-007 Tarin, Marin's Father Sudden_Dreams 02-008_tarin_marins_father 3 Yes Character Courage 4 3 4 02-008 Tarin, Crazy Raccoon Sudden_Dreams 02-009_tarin_crazy_raccoon 3 Yes Character Courage 4 3 4 02-009 [MISPRINT CARD'S COLOR] First Maiden, Descendant of the Sages Sudden_Dreams 02-010_first_maiden_descendant_of_the_sages 2 Yes Character Courage 3 2 4 02-010 While First Maiden is at the same Battlesite as any Zelda or Sage, you may place a wound token on her to make the opponent discard the top card of their Draw Deck. Second Maiden, Descendant of the Sages Sudden_Dreams 02-011_second_maiden_descendant_of_the_sages 2 Yes Character Courage 3 2 4 02-011 While Second Maiden is at the same Battlesites as a Maiden or Sage, Maidens and Sages are Might +2. Third Maiden, Descendant of the Sages Sudden_Dreams 02-012_third_maiden_descendant_of_the_sages 2 Yes Character Courage 3 2 4 02-012 Third Maiden is Might +3 while at a Castle or Dungeon Battlesite. Once per turn, during your Play Stage, you may take a Bomb or Bomb Flower into hand from your Draw Deck, then reshuffle the deck. Fourth Maiden, Descendant of the Sages Sudden_Dreams 02-013_fourth_maiden_descendant_of_the_sages 2 Yes Character Courage 3 2 4 02-013 Fourth Maiden is Might +2 and Speed +1 at Water Battlesites. Zora Flipers plays for free at no Ruppe Cost on Fourth Maiden. Fifth Maiden, Descendant of the Sages Sudden_Dreams 02-014_fifth_maiden_descendant_of_the_sages 2 Yes Character Courage 3 2 4 02-014 Fifth Maiden is Might +1 while at the same Battlesite as a Maiden or Sage. Once per turn, during your Play Stage, you may take play a Cucco or Chicken from Draw Deck, then reshuffle the deck. Sixth Maiden, Descendant of the Sages Sudden_Dreams 02-015_sixth_maiden_descendant_of_the_sages 2 Yes Character Courage 3 2 4 02-015 Sixth Maiden is Might +1 while at the same Battlesite as a Maiden or Sage. While Sixth Maiden is at a Kakariko Village Battlesite, Courage Characters with Kakariko in their Title or Subtitle are Might +2 and Speed +1. Old Man, Grandfather Sudden_Dreams 02-016_old_man_grandfather 2 Yes Character Courage 3 3 3 02-016 King's Knight, Troop Leader Sudden_Dreams 02-017_kings_knight_troop_leader 2 Yes Character Courage 4 3 3 02-017 While other King's Knights are at the same Battlesite as King's Knight, Troop Leader, they as Might +1 and Heart +1 when bearing a Knight Sword. King's Knight, Brave Knight Sudden_Dreams 02-018_kings_knight_brave_knight 2 Yes Character Courage 4 3 2 02-018 When another King's Knight is in an Attack, you may include this Character in it. Thrice per game, during your Play Stage, you may take a Knight Sword into hand from the Discard Pile. [ERRATA: This card is UNIQUE] Bow-wow, Chomp Chomp Sudden_Dreams 02-019_bow-wow_chomp_chomp 3 Character Courage 3 3 3 02-019 Mabe Villager Sudden_Dreams 02-020_mabe_villager 2 Character Courage 3 3 3 02-020 Old Man, Ulrira Sudden_Dreams 02-021_old_man_ulrira 2 Yes Character Courage 3 2 3 02-021 Kakariko Villager, Northern Folk Sudden_Dreams 02-022_kakariko_villager_northern_folk 2 Character Courage 3 2 2 02-022 Shop Keeper, Bottle Shop Sudden_Dreams 02-023_shop_keeper_bottle_shop 2 Character Courage 2 2 2 02-023 Shop Keeper, Kakariko Village Sudden_Dreams 02-024_shop_keeper_kakariko_village 2 Character Courage 2 2 2 02-024 Fortune Teller [Courage] Sudden_Dreams 02-025_fortune_teller_[courage] 2 Character Courage 3 3 2 02-025 Forest Animals Sudden_Dreams 02-026_forest_animals 2 Character Courage 3 1 1 02-026 [MISPRINT CARD'S COLOR] GanonII, King of Darkness Sudden_Dreams 02-027_ganonii_king_of_darkness 5 Yes Character Power 1 6 4 02-027 GanonII, Dark World Dungeon Boss Sudden_Dreams 02-028_ganonii_dark_world_dungeon_boss 5 Yes Character Power 1 6 4 02-028 Agahnim, Hyrule Castle Dungeon Boss Sudden_Dreams 02-029_agahnim_hyrule_castle_dungeon_boss 4 Yes Character Power 2 5 5 02-029 Helmasaur, Dungeon Boss Sudden_Dreams 02-030_helmasaur_dungeon_boss 5 Yes Character Power 5 6 3 02-030 Arrghus, Dungeon Boss Sudden_Dreams 02-031_arrghus_dungeon_boss 4 Yes Character Power 3 5 5 02-031 Mothula, Dungeon Boss Sudden_Dreams 02-032_mothula_dungeon_boss 4 Yes Character Power 4 4 4 02-032 Blind The Thief, Dungeon Boss Sudden_Dreams 02-033_blind_the_thief_dungeon_boss 4 Yes Character Power 3 5 4 02-033 Kholdstare, Dungeon Boss Sudden_Dreams 02-034_kholdstare_dungeon_boss 4 Yes Character Power 3 4 6 02-034 Vitreous, Dungeon Boss Sudden_Dreams 02-035_vitreous_dungeon_boss 4 Yes Character Power 4 4 5 02-035 Trinexx, Dungeon Boss Sudden_Dreams 02-036_trinexx_dungeon_boss 5 Yes Character Power 1 6 5 02-036 Dark Knight, Leader-in-charge Sudden_Dreams 02-037_dark_knight__leader-in-charge 3 Yes Character Power 3 4 4 02-037 Dark Knight, Leader-in-charge is Heart -1 at the same Battlesite as a King's Knight. Dark Knights are Speed +1. Shield play on Dark Knights at -1 Rupee Cost. Dark Knight, Agahnim's Finest Sudden_Dreams 02-038_dark_knight_agahnims_finest 2 Character Power 4 3 2 02-038 Moblin Leader, Strong Warrior Sudden_Dreams 02-039_moblin_leader_strong_warrior 3 Yes Character Power 3 4 3 02-039 Moblin Flanker, Koholint Island Warrior Sudden_Dreams 02-040_moblin_flanker_koholint_island_warrior 3 Character Power 3 4 2 02-040 Moblin Spearman, Pig Warrior Sudden_Dreams 02-041_moblin_spearman_pig_warrior 3 Character Power 3 4 2 02-041 Moblin Scout, Pig Monster Sudden_Dreams 02-042_moblin_scout_pig_monster 3 Character Power 3 4 2 02-042 Moldorm Monster Sudden_Dreams 02-043_moldorm_monster 3 Character Power 3 4 2 02-043 Blob, Slimy Creature Sudden_Dreams 02-044_blob_slimy_creature 1 Character Power 4 2 1 02-044 Rahknerth, Stalfos Knight Leader Sudden_Dreams 02-045_rahknerth_stalfos_knight_leader 3 Yes Character Power 2 4 3 02-045 Stalfos Knight, Skeleton Warrior Sudden_Dreams 02-046_stalfos_knight_skeleton_warrior 2 Character Power 3 2 2 02-046 Stalfos Knight is an additional Might +1 when bearing a Stalfos Sword. Stalfos Knight, Keeper of Fear Sudden_Dreams 02-047_stalfos_knight_keeper_of_fear 2 Character Power 3 2 2 02-047 Shop Keeper, Very Angry Owner Sudden_Dreams 02-048_shop_keeper_very_angry_owner 2 Character Power 2 2 2 02-048 Once per turn, during your Play Stage, you may take a THIEF! into hand from Draw Deck, then reshuffle the deck. All Shop Keepers are Might +1 at Shop Battlesites. Shop Keeper, Mabe Village Sudden_Dreams 02-049_shop_keeper_mabe_village 2 Character Power 2 2 2 02-049 While Shop Keeper is at a Mabe Village Battlesite, all you other Shop Keepers are Might +2 at Koholint Island Battlesites. While Shop Keeper is at a Shop Battlesite, Items play at -1 Rupee Cost on Shop Keepers. Fortune Teller [Power] Sudden_Dreams 02-050_fortune_teller_[power] 2 Character Power 3 3 3 02-050 Zora King Sudden_Dreams 02-051_zora_king 4 Yes Character Power 3 5 4 02-051 Walking Zora Monster Sudden_Dreams 02-052_walking_zora_monster 3 Character Power 4 4 3 02-052 Master Sword, Tempered Sudden_Dreams 02-053_master_sword_tempered 3 Yes Item 2 02-053 Hero Sword, Level 1 Sudden_Dreams 02-054_hero_sword_level_1 2 Yes Item 3 02-054 Moblin Sword Sudden_Dreams 02-055_moblin_sword 2 Item 4 02-055 Stalfos Dagger Sudden_Dreams 02-056_stalfos_dagger 2 Item 2 02-056 LinkII's Shield Sudden_Dreams 02-057_linkiis_shield 2 Yes Item 2 02-057 Stalfos Shield Sudden_Dreams 02-058_stalfos_shield 2 Item 3 02-058 Ball & Chain Sudden_Dreams 02-067_ball_and_chain 2 Item 4 02-067 Key Sudden_Dreams 02-074_key 1 Item 3 02-074 Hero's Ocarina Sudden_Dreams 02-086_heros_ocarina 2 Yes Item 2 02-086 Green Tunic Sudden_Dreams 02-098_green_tunic 1 Item 4 02-098 Green Rupee Sudden_Dreams 02-101_green_rupee 1 Yes Item 3 02-101 Blue Rupee Sudden_Dreams 02-102_blue_rupee 2 Yes Item 5 02-102 Bearer can be any Character. Discard this item during the Play Stage to gain 5 Rupees in the Rupee Wallet. Rupee Pouch- 15 Sudden_Dreams 02-103_rupee_pouch-_15 Event 3 02-103 Rupee Pouch- 20 Sudden_Dreams 02-104_rupee_pouch-_20 Event 2 02-104 Ballad of the Windfish, Ocarina Song Sudden_Dreams 02-105_ballad_of_the_windfish_ocarina_song Event 02-105 LinkII's Bed Sudden_Dreams 02-110_linkiis_bed Yes Event 1 02-110 Bed Sudden_Dreams 02-111_bed Event 4 02-111 LinkII's Back Sudden_Dreams 02-112_linkiis_back Event 2 02-112 Sanctuary! Sudden_Dreams 02-113_sanctuary Event 4 02-113 In The Dungeon Sudden_Dreams 02-122_in_the_dungeon Event 4 02-122 Waterfall Sudden_Dreams 02-128_waterfall Event 4 02-128 Unconscious at the Shore Sudden_Dreams 02-131_unconscious_at_the_shore Yes Event 4 02-131 Nintendo Crossover Sudden_Dreams 02-132_nintendo_crossover Yes Event 2 02-132 Sword Fight Sudden_Dreams 02-133_sword_fight Yes Event 2 02-133 Townspeople Chat Sudden_Dreams 02-148_townspeople_chat Technique 3 02-148 While this Character is at same Battlesite as a Main Character, you may discard this Technique and the top 2 cards of your Draw Deck to gain 2 Triforce Points. Super Market Sweep Sudden_Dreams 02-156_super_market_sweep Yes Theme Courage Shop and Koholint Island LinkII and ZeldaII 02-156 Courage Characters bearing Items at Shop Battlesites are Might +1. Shop Keepers play at -1 Rupee Cost at Koholint Island Battlesites. Shop Keepers are Might +1 and Heart +1 at Shop Battlesites. The Mighty Stalfos Knights Sudden_Dreams 02-159_the_mighty_stalfos_knights Yes Theme Power Hyrule Overworld, Dark World and Koholint Island Overworld GanonII (Agahnim) 02-159 When choosing Battlesites, All 6 must have the same Subtitle. Stalfos Knights are Might +2. Stalfos Knights are Heart +1 when bearing a Stalfos Shield. You may have 6 copies of Ganging Up in you Draw Deck instead of 5. The Quick-E-Mart Sudden_Dreams 02-164_the_quick-e-mart Yes Theme Power Shop and Hyrule Overworld GanonII (Agahnim) 02-164 Power Characters bearing Items at Shop Battlesites are Heart +1. Shop Keepers play at -1 Rupee Cost at Hyrule Overworld Battlesites. Shop Keepers are Might +1 and Heart +1 at Shop Battlesites. Light World, Hyrule Overworld Sudden_Dreams 02-165_light_world_hyrule_overworld Yes Battlesite 3 02-165 While Light World Map is on table, Courage Characters are an additional Might +1 here. Dark World, Dark World Overworld Sudden_Dreams 02-166_dark_world_dark_world_overworld Yes Battlesite 3 02-166 While Dark World Map is on table, Power Characters are an additional Might +1 here. Outside LinkII's House, Hyrule Overworld Sudden_Dreams 02-167_outside_linkiis_house_hyrule_overworld Yes Battlesite 3 02-167 LinkII plays at -2 Rupee Cost here. Potion Shop, Hyrule Overworld Sudden_Dreams 02-169_potion_shop_hyrule_overworld Yes Battlesite 2 02-169 Once per turn, during your Play Stage, you may take a Bottle into hand from Draw Deck, then reshuffle the deck. Potions play at -1 Rupee Cost here. Chris Houlihan Room, Hyrule Overworld Sudden_Dreams 02-175_chris_houlihan_room_hyrule_overworld Yes Battlesite 2 02-175 Once per turn, during your Play Stage, you may take a Blue Rupee into hand from Draw Deck. Reshuffle the deck. Palace of the Four Sword, Dark World Overworld Sudden_Dreams 02-182_palace_of_the_four_sword_dark_world_overworld Yes Battlesite 4 02-182 Any Link is Might +2 here. When any Link is discarded at the end of an Attack here, the opponent gains 1 additional Triforce Point. ZeldaII, Princess of Hyrule [WM] Wise_Men_Once_Said 03-001_zeldaii_princess_of_hyrule_[wm] 4 Yes Character Wisdom 2 4 5 03-001 While at the same Battlesite as LinkII, ZeldaII may not be in an Attack. ZeldaII, Captive Maiden [WM] Wise_Men_Once_Said 03-002_zeldaii_captive_maiden_[wm] 3 Yes Character Wisdom 3 4 4 03-002 If ZeldaII is captured and brought to a Castle Battlesite, for each turn she is at that Battlesite, score 1 Triforce Point. ZeldaII, Strong Leader [WM] Wise_Men_Once_Said 03-003_zeldaii_strong_leader_[wm] 3 Yes Character Wisdom 3 4 4 03-003 While ZeldaII is at a Sanctuary Battlesite, Safe in the Sanctuary is placed under the Draw Deck instead of the Discard Pile.Once per turn, during your Begin Stage, you may remove 1 damage counter from ZeldaII. ZeldaII's Father, King of Hyrule [WM] Wise_Men_Once_Said 03-004_zeldaiis_father_king_of_hyrule_[wm] 4 Yes Character Wisdom 4 4 4 03-004 Plays at -2 Rupee Cost at a Throne Room Battlesite. While at same Battlesite as ZeldaII, when you lose an Attack with ZeldaII's Father, the lost card may come from your hand instead of Draw Deck. Sahasrala, Elder of the Land [WM] Wise_Men_Once_Said 03-005_sahasrala_elder_of_the_land_[wm] 3 Yes Character Wisdom 1 4 5 03-005 While LinkII is at the same Battlesite as Sahasrala, Pegasus Boots have no Rupee Cost. Sahasrala may be in an Attack, but may not start one. Elder, Kakariko Village [WM] Wise_Men_Once_Said 03-006_elder_kakariko_village_[wm] 3 Yes Character Wisdom 2 3 3 03-006 All Characters with Kakariko in their Title or Subtitle are Might +1 while at a Kakriko Village Battlesite. ZeldaII, Hyrule Beauty [WM] Wise_Men_Once_Said 03-007_zeldaii_hyrule_beauty_[wm] 4 Yes Character Courage 2 2 5 03-007 ZeldaII is Might -2 at the same Battlesite as Agahnim. Once per turn, during your Play Stage, You may take a card with "Maiden'' in the Title or Subtitle into hand from Draw Deck, then reshuffle the deck. ZeldaII, Seventh Maiden [WM] Wise_Men_Once_Said 03-008_zeldaii_seventh_maiden_[wm] 3 Yes Character Courage 3 2 4 03-008 Maiden Crystal plays for free at no Rupee Cost when taking a Maiden into hand from Draw Deck. Maidens are Might +2 while at the same Battlesite as ZeldaII. First Maiden, Descendant of the Sages [WM] Wise_Men_Once_Said 03-009_first_maiden_descendant_of_the_sages_[wm] 2 Yes Character Courage 3 2 4 03-009 While First Maiden is at the same Battlesite as any Zelda or Sage, you may place a wound token on her to make the opponent discard the top card of their Draw Deck. Second Maiden, Descendant of the Sages [WM] Wise_Men_Once_Said 03-010_second_maiden_descendant_of_the_sages_[wm] 2 Yes Character Courage 3 2 4 03-010 While Second Maiden is at the same Battlesites as a Maiden or Sage, Maidens and Sages are Might +2. Third Maiden, Descendant of the Sages [WM] Wise_Men_Once_Said 03-011_third_maiden_descendant_of_the_sages_[wm] 2 Yes Character Courage 3 2 4 03-011 Third Maiden is Might +3 while at a Castle or Dungeon Battlesite. Once per turn, during your Play Stage, you may take a Bomb or Bomb Flower into hand from your Draw Deck, then reshuffle the deck. Fourth Maiden, Descendant of the Sages [WM] Wise_Men_Once_Said 03-012_fourth_maiden_descendant_of_the_sages_[wm] 2 Yes Character Courage 3 2 4 03-012 Fourth Maiden is Might +2 and Speed +1 at Water Battlesites. Zora Flipers plays for free at no Ruppe Cost on Fourth Maiden. Fifth Maiden, Descendant of the Sages [WM] Wise_Men_Once_Said 03-013_fifth_maiden_descendant_of_the_sages_[wm] 2 Yes Character Courage 3 2 4 03-013 Fifth Maiden is Might +1 while at the same Battlesite as a Maiden or Sage. Once per turn, during your Play Stage, you may take play a Cucco or Chicken from Draw Deck, then reshuffle the deck. Sixth Maiden, Descendant of the Sages [WM] Wise_Men_Once_Said 03-014_sixth_maiden_descendant_of_the_sages_[wm] 2 Yes Character Courage 3 2 4 03-014 Sixth Maiden is Might +1 while at the same Battlesite as a Maiden or Sage. While Sixth Maiden is at a Kakariko Village Battlesite, Courage Characters with Kakariko in their Title or Subtitle are Might +2 and Speed +1. LinkII's House, Hyrule Overworld (Alt Art) Promo_Cards A0-001_linkiis_house_hyrule_overworld_(alt_art) Yes Battlesite 3 A0-001 Once per game, you may take LinkII's Uncle into hand from Draw Deck. Reshuffle the deck. Fairy of the Fountain Promo_Cards P0-002_fairy_of_the_fountain 3 Yes Character Courage 3 3 5 P0-002 Stalfos Knight, Skeleton Warrior (Alt Art) Promo_Cards A0-003_stalfos_knight_skeleton_warrior_(alt_art) 2 Character Power 3 2 2 A0-003 Stalfos Knight is an additional Might +1 when bearing a Stalfos Sword. Yoshi Doll Promo_Cards P0-004_yoshi_doll 1 Yes Item 2 P0-004 LinkII, Angry Old Man Promo_Cards P0-005_linkii_angry_old_man 5 Yes (Alternate Timeline) Character Courage 1 5 5 P0-005 Roam, Mysterious Knight Promo_Cards P0-006_roam_mysterious_knight 5 Yes Character Courage 1 6 4 P0-006 The Deku Tree, Hyrule Kokiri Village Promo_Cards P0-007_the_deku_tree_hyrule_kokiri_village Yes Battlesite 1 P0-007 Roam's Crossbow Promo_Cards P0-008_roams_crossbow 3 Yes Item 3 P0-008 LinkII, Four Swordsman Promo_Cards P0-009_linkii_four_swordsman 5 Yes (Alternate Timeline) Character Courage 1 5 5 P0-009 Guru-Guru's Shop, Hyrule Overworld Promo_Cards P0-010_guru-gurus_shop_hyrule_overworld Yes Battlesite 3 P0-010 Courage and Power Promo_Cards P0-011_courage_and_power 2 Yes Special Attached Card 6 P0-011 Fierce Deity LinkI Promo_Cards P0-012_fierce_deity_linki 4 Yes Special Item Courage 6 8 5 P0-012 Roam, Skilled Archer Promo_Cards P0-013_roam_skilled_archer 4 Yes Character Courage 2 5 4 P0-013 [THIS CARD WAS NEVER FINISHED] GanonI, Keeper of Power Promo_Cards P0-014_ganoni_keeper_of_power 5 Yes Character Power 6 8 5 P0-014 [THIS CARD WAS NEVER FINISHED] Ganondorf, Powerful Fiend Promo_Cards P0-015_ganondorf_powerful_fiend 5 Yes Character Power 6 6 5 P0-015 [THIS CARD WAS NEVER FINISHED] LinkI, Hero of Time Promo_Cards P0-016_linki_hero_of_time 5 Yes Character Courage 1 7 5 P0-016 [THIS CARD WAS NEVER FINISHED] LinkI, Keeper of Courage Promo_Cards P0-017_linki_keeper_of_courage 5 Yes Character Courage 6 8 5 P0-017 [THIS CARD WAS NEVER FINISHED] LinkI, Skilled Archer Promo_Cards P0-018_linki_skilled_archer 5 Yes Character Courage 1 6 5 P0-018 [THIS CARD WAS NEVER FINISHED] LinkII, Master of the Knights Promo_Cards P0-019_linkii_master_of_the_knights 5 Yes Character Courage 1 7 5 P0-019 [THIS CARD WAS NEVER FINISHED] LinkII, Waker of the Wind Fish Promo_Cards P0-020_linkii_waker_of_the_wind_fish 4 Yes Character Courage 2 4 5 P0-020 [THIS CARD WAS NEVER FINISHED] ZeldaI, Keeper of Wisdom Promo_Cards P0-021_zeldai_keeper_of_wisdom 5 Yes Character Courage 6 8 5 P0-021 [THIS CARD WAS NEVER FINISHED] Brain Food Generations S9-001_brain_food Technique 2 S9-001 Chicken Swarm Generations S9-002_chicken_swarm Event 3 S9-002 Chicken, Hyrule Chicken Generations S9-003_chicken_hyrule_chicken 2 Character Courage 3 2 2 S9-003 Cry of the Warrior Generations S9-004_cry_of_the_warrior Yes Technique 3 S9-004 Cucco Keeper, Kakariko Villager Generations S9-005_cucco_keeper_kakariko_villager 3 Yes Character Courage 3 3 3 S9-005 Cucco Pen, Hyrule Kakariko Village Generations S9-006_cucco_pen_hyrule_kakariko_village Yes Battlesite 2 S9-006 Cucco, Kakariko Chicken Generations S9-007_cucco_kakariko_chicken 2 Character Courage 3 2 2 S9-007 Dark Shield Knight, Hyrule Castle Guard Generations S9-008_dark_shield_knight_hyrule_castle_guard 3 Character Power 2 2 2 S9-008 Henpecked Generations S9-009_henpecked Yes Theme Courage S9-009 Nature's Little Helper Generations S9-010_natures_little_helper Event 1 S9-010